Frindelma Ironshade
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This Char is an Evolving Char she will change with rp that can mean her looks her manners or anything depending on the roleplay she is like clay that can become molded
if your gonna fuck my char once then ignore her don't bother rping with her i hate the one and done types Lights: Red: None Green: Being dommed/mind control/drug use/slavery/abuse/soft vore/pain play/ foot worship/footplay/alot more if curious just ask i will do anything once if im in mood ill let you know Owner/mistress: None Frindelma Ironshade: The Goblin of Iron and Earnestness Character: Frindelma Ironshade Race: Goblin Class:Spellsword Frin by her few trusted friends, stands a mere four feet tall, a startling emerald contrast to the imposing, well-maintained full plate armor that habitually encases her small frame. Her mottled green skin bears a tapestry of faint, jagged scars, whispers of a brutal early life far removed from her current polished existence. Her eyes, though small and beady like most of her kind, betray a startling keen intelligence and a depth of earnestness that defies her species? reputation. Frin moves with an unusual blend of intrinsic goblinoid agility and the practiced, yet sometimes clunky, grace of a trained armored warrior. While she strives for impeccable decorum and proper behavior, a fleeting flicker of her wild, untamed upbringing still surfaces, particularly when confronted with the self-important, the cruel, or the patently unfair. She wields longswords, seemingly too large for her stature, with a style that is undeniably effective, if a little haphazard and weird, favoring powerful, decisive strikes rather than elegant parries. Despite her physical constraints, she also possesses a natural aptitude for sorcery, a rare and potent gift. Motivation and Goals: Frin?s primary motivation was born from a moment of awe: witnessing the dueling swordsman's fluid grace and potent skill during a raid. Initially, her sole goal was to learn that duel-wielding style, to understand the secret behind such masterful combat. This singular focus quickly expanded as her world shattered and reformed. Upon discovering peaceful goblins, her goals shifted to understanding how such a life was possible and how to navigate it herself. Her encounter with a sorceress opened her eyes to the arcane, igniting a new passion to master her innate magical abilities and combine them with her martial prowess. Now, Frin's overarching goal is to forge a life of honor, discipline, and purpose, honoring the lessons of her mentors. She seeks to prove that a goblin, even one born into savageness, can rise above her origins, defend the innocent, and embody a strength that transcends mere brutality. She aims to master both blade and spell, becoming a formidable protector who champions the downtrodden and challenges injustice, particularly when directed at those who, like her, once lived on the fringes. Significant Events: The Promise of the War Chief: Frindelma was born into the infamous 'Bloody Fang' goblin tribe, a vicious clan renowned for their swift, brutal raids on isolated hamlets and unwary travelers. From a young age, her sharp wit and surprising ferocity marked her as a natural leader, and she was groomed to become the tribe?s next war chief, a destiny she wholeheartedly accepted as the only path for a goblin. A Glimpse of Grace: During a routine raid on a small, unsuspecting hamlet, Frin?s world fractured. Amidst the chaos, she witnessed a lone man, a dueling swordsman, defending the town with an almost supernatural grace, his two blades weaving a deadly dance. She was utterly mesmerized, her bloodthirsty focus replaced by profound awe. This was a form of combat entirely alien to the crude hacking of her tribe, something beautiful and devastating. The Severing of Ties: The image of the swordsman burned into her mind. The next morning, instead of returning to the tribe?s lair, Frin slipped away, abandoning her heritage and her destined future. Her decision was instinctive, driven by an unyielding curiosity and the desire to understand that unparalleled skill. She followed the trail of the mysterious duelist, a decision that cemented her as a deserter in the eyes of the Bloody Fang. The Unveiling of Peace: Her journey led her to a bustling trade town, a place of order and commerce unlike anything she had ever known. Here, she encountered the impossible: other goblins, living peacefully, working alongside other races. This revelation shattered every tenet she had been taught about her kind, challenging her ingrained prejudices and opening her mind to new possibilities. The Spark of Sorcery: In this same town, Frin met Lyra, an enigmatic human sorceress. Drawn by Lyra's quiet power and wisdom, Frin found herself fascinated by the arcane arts. Lyra, sensing Frin's raw, untamed magical aptitude, took her under her wing, teaching Frin the rudiments of sorcery and helping her channel her innate connection to the weave. The Master and the Armor: Finally, after months of searching and learning, Frin found her initial quarry: the dueling swordsman from the hamlet raid, now revealed as Master Theron, a renowned martial arts instructor in the town. Theron, intrigued by the persistent, earnest little goblin, agreed to train her. It was he who, recognizing her unique strength and the need for robust protection, gifted her the full plate armor ? a set modified to fit her small frame ? and taught her to wield longswords alongside her natural agility, even if her style remained uniquely her own. Relationships: The Bloody Fang Tribe: An estranged and hostile past. They likely view her as a traitor or a deserter, and Frin holds no love for their violent ways, though she carries the scars of their influence. Master Theron (The Dueling Swordsman): Her steadfast mentor and a profound paternal figure. Frin holds immense respect and admiration for him, striving to embody the discipline and honor he taught her. He represents her ideal of a warrior. Lyra (The Sorceress): Her magical instructor and a deep confidante. Lyra helped Frin understand and control a part of herself she never knew existed, opening pathways to new knowledge and a different kind of power. The Peaceful Goblins of the Trade Town: Her new, unlikely community. They represent the potential for goblins to live beyond savagery and are a constant source of wonder and reassurance that her chosen path is valid. Pompous and Unfair Individuals: Adversaries that trigger her most primal, untamed reactions. Whether a haughty noble, a corrupt guard, or a bully preying on the weak, they ignite a furious protective instinct within her. Growth and Change: Frindelma's journey is one of radical transformation. She began as a ruthless goblin war chief in training, molded by tribal savagery and destined for a life of violence and conquest. The pivotal moment of witnessing Master Theron's skill ignited a spark of intelligent curiosity that transcended her ingrained instincts. Her subsequent departure from the tribe, a definitive break from her past, marked her transition from a creature of instinct to an individual seeking knowledge and purpose. The discovery of peaceful goblins in the trade town fundamentally reshaped her worldview, replacing tribal prejudice with an understanding of diversity and choice. Her training with Lyra and Master Theron forged her into a unique blend of warrior and sorceress, a testament to her adaptability and relentless pursuit of self-improvement. She learned to channel her innate goblin agility and ferocity not into random destruction, but into disciplined combat, even if her technique remains unconventional. Her decision to wear full plate armor, a symbol of knightly valor, represents a conscious effort to shed her bestial skin and embrace a more refined identity, even if it feels clumsy at times. Frin's growth is evident in her constant struggle for decorum, a conscious battle between her wild upbringing and her adopted code of honor. This internal conflict, particularly her visceral reaction to injustice, showcases her developing moral compass. She is no longer just a goblin but Frindel |
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Player: | Slave_to_Hope |
Gender (Visually): | Female |
Race (Visually): | Human |